pdf, 2016
This is another close-up (or parlor) version of the Monty Hall problem. It can be a standalone effect, or a premise, or a follow-up to other versions ( “V1” , “V2” , “V3”, “Transaction” ), again with a completely different method. It helps to demonstrate that a player should always switch, but in a very baffling way.
In the first phase, you show that the spectator should switch the two
doors in order to win.
But in a second identical phase, they will always loose!
- Not a “puzzle”, no Logic involved. (Actually, a real mystery
that looks completely illogical, mind-blowing and disturbing!)
- Starts clean, and ends clean.
- Automatic reset. Perfect for strolling.
- Can be done stand-up or on a table.
- No difficult sleight of hands, uses classic “secrets” with a different twist.
- Automatic reset. Perfect for strolling.
- Can be done stand-up or on a table.
- No difficult sleight of hands, uses classic “secrets” with a different twist.
- Does not take pocket or wallet space. Carry this with you, and make
your audience scream or swear!
- Can be adapted to any type of venue (bars, restaurants, weddings, conventions, children, birthdays, etc.), to your style (comedy, magic, or mental/hypnosis)
- Can be adapted to any type of venue (bars, restaurants, weddings, conventions, children, birthdays, etc.), to your style (comedy, magic, or mental/hypnosis)
Reminder:
The TV game, “Let's make a deal”, as it was
broad-casted in the 60's by Monty HALL (during thirteen years), was
proposing a choice to a candidate among three closed doors. Behind
one of them, there was a fantastic price (like a car), and behind the
two other ones there was a cheap or funny prize (like a goat).
The player must show a door, without opening it. Then, the host opens
a door that has a goat behind it (He is the only one to know where is
the car). The spectator needs now to decide to stick with his or her
first door, or to open the other one.